00001 /*************************************************************************** 00002 * Copyright (C) 2004 by Luis Murciano Renedo * 00003 * luis@localhost * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program; if not, write to the * 00017 * Free Software Foundation, Inc., * 00018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00019 ***************************************************************************/ 00020 #ifndef GEANIM_H 00021 #define GEANIM_H 00022 00023 #include <iostream.h> 00024 #include <fstream.h> 00025 #include <stdio.h> 00026 #include <SDL/SDL.h> 00027 #include <SDL/SDL_image.h> 00028 #include "GE_Layer.h" 00030 00031 class GE_Anim /*: public GE_Layer*/{ 00032 protected: 00033 int total; 00034 int now; 00035 SDL_Surface **frame;//puntero a punteros de imagen 00036 public: 00037 GE_Anim(){now = 0;} 00038 GE_Anim(char *); 00039 virtual ~GE_Anim(); 00040 SDL_Surface* nextFrame(); 00041 SDL_Surface* getFrame(int); 00042 void setNow(int); 00043 inline int getNow(void){return now;} 00044 // GE_Anim& operator= (GE_Anim&); 00045 }; 00046 00047 #endif