#include <GE_Creature.h>
Diagrama de herencias de GE_Creature

Métodos públicos | |
| GE_Creature () | |
| Constructor por Defecto. | |
| GE_Creature (int x, int y) | |
| Constructor Parametrizado. | |
| virtual | ~GE_Creature () |
| Destructor por Defecto. | |
| void | Kill (void) |
| Mata a la criatura. | |
| void | setActive (bool state) |
| int | getCount () |
| void | setPosition (int x, int y, int z) |
| void | setPosition (int x, int y) |
| void | setPosition (GE_Vector vector) |
| GE_Vector | getPosition () |
| int | getPositionX () |
| int | getPositionY () |
| GE_Vector | getDirection () |
| void | setDirection (int x, int y, int z) |
| void | setDirection (GE_Vector vector) |
| void | setDirection (int x, int y) |
| void | setDirectionX (int x) |
| void | setDirectionY (int y) |
| void | setDirectionZ (int z) |
| int | getDirectionX () |
| int | getDirectionY () |
| int | getDirectionZ () |
| void | setPositionX (int x) |
| void | setPostionY (int y) |
| void | setPositionZ (int z) |
| void | addPosition (int x, int y, int z) |
| void | addDirection (int x, int y, int z) |
| void | setMass (int m) |
| int | getMass (void) |
Atributos protegidos | |
| char | size |
| int | mass |
| GE_Vector | pos |
| GE_Vector | direction |
Atributos protegidos estáticos | |
| int | count = 0 |
Realmente es solo una prueba por ahora pero tendra su utilidad
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Mata a la criatura. Situa el valor de status.live en false |
1.3.5