00001 /*************************************************************************** 00002 * Copyright (C) 2004 by Luis Murciano Renedo * 00003 * luis@localhost * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program; if not, write to the * 00017 * Free Software Foundation, Inc., * 00018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00019 ***************************************************************************/ 00020 #ifndef GE_STATEMANAGER_H 00021 #define GE_STATEMANAGER_H 00022 00023 #include <iostream.h> 00024 #include <stdio.h> 00025 00026 //#include "GE_Window.h" 00027 #include "GE_LocalPlayer.h" 00028 #include "GE_State.h" 00029 #include "GE_Anim.h" 00030 00031 #include <iostream.h> 00033 class GE_stateManager{ 00034 protected: 00035 00036 vector <GE_State> vstate; 00037 vector <GE_Player*> vPlayers; 00038 vector<GE_Anim> vanim; 00039 public: 00040 GE_stateManager(); 00041 inline GE_stateManager( vector <GE_Player*> players){vPlayers = players;}; 00042 inline GE_stateManager( vector <GE_Player*> players,vector <GE_Anim> anims){vPlayers = players;vanim = anims;}; 00043 virtual ~GE_stateManager(); 00045 virtual void toManage(); 00047 virtual void nextState(); 00048 00049 00050 }; 00051 00052 #endif